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# Environment 6 — velocity_drift_3d map2 (Snowy Speedway) Modular Three.js environment for **velocity_drift_3d map2** — the Snowy Speedway track. Same cartoony sky, lighting, and loading pipeline as environment5, but loads map2 from gameAssets.json. ## Tracks | Environment | Map | Track | |-------------|-------|----------------| | environment5 | map1 | Forest Freeway | | environment6 | map2 | Snowy Speedway | ## Features - **Cartoony skybox** — Gradient shader (top `#88ccff`, bottom `#bbe2ff`) - **Lighting** — Ambient + directional, velocity_drift style - **Track** — Loads map2 GLB from CDN (Snowy Speedway) - **No procedural ground** — GLB includes terrain ## Usage ```ts import { createTrackMapAsync } from './map.js'; map = await createTrackMapAsync(scene, { ground: true, track: true, decorations: true, mapId: 'map2', }); ``` ## Demo ```bash npm install && npm run dev ``` Opens at port 3000. Orbit camera, Snowy Speedway track from CDN.