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# Environment 13 (pirate_hunt_3d) Modular Three.js environment based on **pirate_hunt_3d** – ship at sea, Sky dome, Water shader, ocean atmosphere. ## Features - **Sky** – Three.js Sky with PMREM environment map - **Water** – Water shader with normals (or simple plane fallback) - **Ship** – Ship_Large.glb or procedural fallback - **Lighting** – 4 directional lights (pirate_hunt style) - **Tone mapping** – Cineon, exposure 1.5 - **Port**: 3000 ## Run ```bash npm install npm run dev ``` ## Structure - `public/gameAssets.json` – ship GLB, water normals URLs - `public/gameTheme.json` – sky, water config - `src/config.ts` – sky, water, ship config - `src/loadAssets.ts` – load gameAssets, textures, GLB - `src/createScene.ts` – Sky, sun - `src/createLighting.ts` – 4 directional lights - `src/map.ts` – Water shader, Ship