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# Environment 12 (drift_boss_3d) Modular Three.js environment based on **drift_boss_3d** – sky (gradient or texture), ocean, clouds, sun glow, procedural track segments, pillars. ## Features - **Sky** – Gradient fallback or texture from gameAssets (sky_day_sky.webp) - **Fog** – Linear fog for depth - **Lighting** – Ambient, directional (sun), hemisphere - **Ocean** – Transparent plane below - **Clouds** – Low-poly box clouds scattered around - **Sun glow** – Additive blend circle in sky - **Track** – Procedural segments with turns, dashed lines, pillars - **Port**: 3000 ## Run ```bash npm install npm run dev ``` ## Structure - `public/gameTheme.json` – sky, ambient, directional, track, trackEdge, ocean - `public/gameAssets.json` – sky_0 (sky texture URL) - `src/config.ts` – fog, track, ocean, cloud config - `src/loadAssets.ts` – load theme and assets - `src/createScene.ts` – scene, background, fog - `src/createLighting.ts` – ambient, directional, hemisphere - `src/map.ts` – ocean, clouds, sun glow, ambient particles, track